✏Book Title: Algorithms Data Structures and Problem Solving with C✏Author: Mark Allen Weiss✏Publisher: Addison-Wesley✏Release Date: 1996-01✏Pages: 820✏ISBN: ✏Available Language: English, Spanish, And French✏Algorithms Data Structures and Problem Solving with C Book Summary: This text provides explanations both of problem solving and algorithms using C. The book's theoretical perspective emphasizes software engineering and object-oriented programming and is designed to encourage readers to think abstractly. ✏Book Title: Game Engine Gems 2✏Author: Eric Lengyel✏Publisher: CRC Press✏Release Date: 2011-02-14✏Pages: 532✏ISBN: 772✏Available Language: English, Spanish, And French✏Game Engine Gems 2 Book Summary: This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories—graphics and rendering, game engine design, and systems programming. Professional game developers, students of game development and computer science, and anyone interested in learning how the pros tackle specific problems that arise during game engine development will find useful gems in this collection. Supplementary materials, including demos, source code, examples, specifications, and more can be found at www.gameenginegems.net.
✏Book Title: Algorithmic Probability and Combinatorics✏Author: Manuel Lladser✏Publisher: American Mathematical Soc.✏Release Date: 2010-07-30✏Pages: 240✏ISBN: 831✏Available Language: English, Spanish, And French✏Algorithmic Probability and Combinatorics Book Summary: This volume contains the proceedings of the AMS Special Sessions on Algorithmic Probability and Combinatories held at DePaul University on October 5-6, 2007 and at the University of British Columbia on October 4-5, 2008. This volume collects cutting-edge research and expository on algorithmic probability and combinatories. It includes contributions by well-established experts and younger researchers who use generating functions, algebraic and probabilistic methods as well as asymptotic analysis on a daily basis. Walks in the quarter-plane and random walks (quantum, rotor and self-avoiding), permutation tableaux, and random permutations are considered.
Algorithms In C Sedgewick Pdf
In addition, articles in the volume present a variety of saddle-point and geometric methods for the asymptotic analysis of the coefficients of single-and multivariable generating functions associated with combinatorial objects and discrete random structures. The volume should appeal to pure and applied mathematicians, as well as mathematical physicists; in particular, anyone interested in computational aspects of probability, combinatories and enumeration. Furthermore, the expository or partly expository papers included in this volume should serve as an entry point to this literature not only to experts in other areas, but also to graduate students.
Closed as off-topic by, Nov 11 '14 at 12:51This question appears to be off-topic. The users who voted to close gave this specific reason:. 'Questions asking us to recommend or find a book, tool, software library, tutorial or other off-site resource are off-topic for Stack Overflow as they tend to attract opinionated answers and spam. Instead, and what has been done so far to solve it.' – Joel, Jabberwocky, Mark Baker, karthik, Pரதீப்If this question can be reworded to fit the rules in the, please.
As a rule, you shouldn't care about the implementation language for an algorithms and data structures book. You'll probably need to adapt it to the context anyway - e.g. A data structure in a file will be implemented a little differently to the same data structure in memory. Some books spoon-feed more than others, and I have no problem with that, but you should understand enough that translating to another language is no issue. The main exception is books targeting functional languages like Haskell, where specialised methods apply.–Jan 12 '11 at 3:28.